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  1. #1
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    Quote Originally Posted by Seapig View Post
    Here's a "yes/no" question.

    Will you document the relationship of strength/defense/equip strength/equip defense/extra damage in the resolution of player attacks?

    Second question: If "yes", when and where will this information be?
    Yes, will do so here. Here goes...

    Base damage is generated for both sides (based on level + item damage + extra damage). Strength damage increase is then calculated, which is totalstr * seed / 22 (defense is the same formula just on defense with a new seed). For defense, basically a damage absorption value is calculated. When the two numbers are factored together, we ensure at least 25% of the damage is processed (creating a point where you can't become unhitable). Strength and defense mitigate and produce the same damage, just we limit all damage from being blocked so there's a cap on being extremely over on defense vs. someone who is attacking you (in effect making you untouchable). So, in all attack cases, you will take at least some damage.

    So, now to the end result... Having greater defense will, of course, reduce the damage you take when being attacked. Having more strength causes more damage to be done. The side with the greater damage is, of course, the winner.

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    The problem we are all facing is that purchase power > play power.

    That is, the game is becoming less and less fun since leveling up and building your character through skill playing is becoming less important compared to how much money someone has to buy powerful items.

    Why would I play a game when other players are spending hundreds of dollars to power up their character? One could say that I should pay as much and buy powerful items, but I'm not. That type of rational will ultimately backfire and folks will leave the game.

    I got a message from Gadget Advisor (don't know who that is) about suggestions - with the Easter holiday and some family issues I have not been able to respond, but I have some ideas that I think are great that could continue to generate revenue for the devs but also balance out the playing field for active players. Stay tuned...

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    SilverStarr (04-10-2010)


 

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