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gclu
07-09-2010, 10:11 PM
I was fond of a mud multi-players game, and one of its design is very good: Energy Transfer. One player can transfer his Energy to another player, but at a rate due to energy loss duing transfering. For example. When I decide to transfer my 500 Energy to another player, my 500 Energy will be gone, but only 1/5 = 100 Energy is transfered to another player.

This is a very good design, please think about it.

Admin
07-10-2010, 07:08 AM
I do not see this one happening because it would lead to abuse of multi accounts.

gclu
07-10-2010, 09:02 PM
If you find a reliable way to track down any self-transfering automatically, then what is left is only public announced rules for players to strictly abide by.

malakai
07-11-2010, 12:37 PM
this would allow established high level account to raise new accouunts extremely fast.
a cool idea, but i dont think it is advisable here.