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View Full Version : rejuvenation cloaks



metalspring666
02-14-2011, 12:01 PM
I know that one big problem/complaint about clan wars is that some clans have many weaker, low point value member and only have one or 2 strong members worth many points will get rejuvenation cloaks for nearly every war they are in.
Since they have cloaks and cannot be killed they go after the biggest point value members of the other clan and gain such a lead in points that it is completely impossible for the other clan to make up the difference because they can only kill players worth 50-500 points while the other clan can rack up thousands of points on bigger players...I believe this is a serious issue that needs addressed because it is making players actually leave the game. i have a few suggestions for everyone to vote on to see which might be the best idea to suggest to the administrators

My favorite idea is lowering the time on the cloaks from a whole one hour down to only 30 minutes. reason being is that the shortest clan war without surrendering is one hour, so if the cloak only lasted half that time it would give the other clan the ability to actually catch up in points

any other suggestions are quite welcome too

mailmeharry2008
02-14-2011, 12:52 PM
prohibit usage of rejuv cloak during war is best idea.

d@rknezz
02-23-2011, 09:45 AM
:eek:
prohibit usage of rejuv cloak during war is best idea.

the best salutation for that such depend on how many players are online at the time the other clan is being attack giving such a better chance to raided the other clan:'(

Meaning that if im attacking Q clan and they have ,6 plays on line I should be allowed to buy one so things would be more interesting at that time....I think that would be the best solution...why because it benefits Admin not us the way it is now. The way I put it would benefit us all overall ECT...all that needs to be decided is the amount of players that would qualify us for one in an ambush. There happy? Well I am see ya all soon:ECT.

mailmeharry2008
03-08-2011, 12:55 AM
No there is another solution. How about introduction of mercenary system? We should be able to buy mercenaries (Cost could be few credits and large sum of gold), and this system should be applicable to the side with low number of online players only. And buying those mercenaries should not raise any member, but it should boost str and def of the underdog (weak) clan.

In simple words, strong team should be handicapped and levelled to equality during wars. And the purchased mercenaries should be permanent, i mean after war they will remain neutral, but if same team attacks over us again for revenge, then it should be applicable then also. Hope you guys like this suggestion. I found similar system in another game.

a pinnapple
03-08-2011, 10:36 AM
isnt the point of the war that the stronger, not the more finacially well off, succed and conquer? the whole issue of the rejuv cloaks is that the clan that has them essentially "buys" a win. being able to purchase mercinaries would be filed in the same category where the clan with them buys an advantage that they did not earn.

the best option may be to not allow the rejuve cloak to work on players during a war or give it some sort of handicap such as only healing 10% every 30-60 seconds below 50%. this would work for most players but would still do little to affect a player with millions of HP.

if its popular enough to "even out the playing field" how about allowing counter attacks? any clan that has ambushed you can now be attacked back the same numbber of times, no minimum player restrictions and with a boost from the last war, say 10% of points that they scored on you. this would not allow any unfair advantage to a clan, 10% can be overcome if it is a good clan and keeps clans from hiding.

and so as to not sound like i'm trying to bash mailmehairy, if the mercinaries were purchasable for both sides with a very minimal cost and a cap, say only ten each side, it could work. i'm not sure how the str/def bonus would work but if they simply "harvested" points it would be like taking a 5 v 1 battle to a 15 v 11 battle; much more even odds while still giving the advantage to the clan with more active members.

mailmeharry2008
03-09-2011, 12:30 AM
Well you can bash me anytime u desire, lol. But point of mercenaries is very good, as the other game that i play is very enjoyable, i am just not able to make u understand what i mean is? I have already suggested that to Chris through contact us link alongwith the game in which this system is. Hopefully he will implement it.

And yes, rejuv cloaks should not be allowed at all.

Hjbob
03-13-2011, 08:25 AM
i agree that the rejuv cloak shouldnt be allowed in wars, also being able to use multiple windows is unfair for players that can only play from a cell. i am not sure how but it would be nice to see that evened out

mailmeharry2008
03-21-2011, 03:43 AM
i agree that the rejuv cloak shouldnt be allowed in wars, also being able to use multiple windows is unfair for players that can only play from a cell. i am not sure how but it would be nice to see that evened out



I too play from cell half day and half day from PC. Everything is very easy in PC (draining energy quickly, attacking in succession, advantage in clan wars due to quick actions on PC etc.), however Mobile phones don't allow us to do same, even the smartphones or android phones are no match for PC's.

So something needs to be done in this department as well.

mailmeharry2008
03-21-2011, 03:43 AM
Yes true all above and i want to suggest another thing, that currently clan wars are worthless and reward nothing apart from wager, or some stupid records which hold off no value. How about starting reward system of credits.

Simply suggesting one thing introduce a feature that allows credits also to be saved in clan bank so that clans could help their young members to rise quickly in game by providing them credits. And also a feature in which we can wager credits as reward after any official clan war. Or the ability to wager legendary items.

It might be a tough work of coding for programmers but it will make this game really very very interesting.

a pinnapple
03-22-2011, 08:55 PM
since the game started on the pc i think the orininal players that are only on pc should have some advantages. there seem to be so many "new money" phone players that stocked up on the great legendary items, isnt that reward enough?

and as for the credits in the clan bank, this has been suggested before. the reason admin did not want this was because of the abvious abuse problems. if a clan could share credits there would assuradly be clans made for "farming" credits. while i do agree that the clan war aspect dearly needs to be revamped credits arent what the admin will go for. while legendary items may be a bit, well, out of my price range, some may like this.

i will suggest though that inplace of/along with the "rewards" (100-500 kills, wager amounts ect.) the clan also get special legendary items. smaller rewards for the little ones, quite nice rewards for the big ones. maybe have clan "modifyer" rewards, such as % boost in income or non-clan war att/def boosts. personal items for some could work well too. i'm sure alot of people could elaborate on this better.

mailmeharry2008
03-23-2011, 02:19 AM
since the game started on the pc i think the orininal players that are only on pc should have some advantages. there seem to be so many "new money" phone players that stocked up on the great legendary items, isnt that reward enough?

and as for the credits in the clan bank, this has been suggested before. the reason admin did not want this was because of the abvious abuse problems. if a clan could share credits there would assuradly be clans made for "farming" credits. while i do agree that the clan war aspect dearly needs to be revamped credits arent what the admin will go for. while legendary items may be a bit, well, out of my price range, some may like this.

i will suggest though that inplace of/along with the "rewards" (100-500 kills, wager amounts ect.) the clan also get special legendary items. smaller rewards for the little ones, quite nice rewards for the big ones. maybe have clan "modifyer" rewards, such as % boost in income or non-clan war att/def boosts. personal items for some could work well too. i'm sure alot of people could elaborate on this better.

:) Thanks for little agreeing to me (I thought you will completely disagree this time also, lol)@ pinapple

And i would say that how was that an abuse. I mean i am not saying to give interest on credits savings, i am simply saying to provide a facility which will allow credits to be wagered in wars. And the credits to be used for that are of leaders only. What do you say about this?
Though you are right to some context.

Hjbob
03-23-2011, 02:37 AM
any wadgering of credits will just end up a means to transfer credits, stopping abuse would be impossible with any means of credits changing hands

Reyalstsaeb
03-23-2011, 09:01 AM
Why not instead of changing it 30 minutes cut the time down to 15 because the higher lv. players tend to have more credits and can get credits easier and are usually the ones that use them and that would mean they have to spend 2000 credits for a one hour war instead of 1000 making it less desirable to waste credits just to win one war

a pinnapple
03-23-2011, 12:19 PM
we do seem to be quite polar opposites on here lol. if the credit wagers are restricted to only clan leaders there might be a way to work things out. the whole credits thing reminds me strongly of the game mafiamofo however, where the only way to control the abuse is to only allow one account per member/ip adress.

the abuse would happen if there were a clan bank for not only money but credits. mulitple accounts could contribute credits with one "main" account withdrawing them. if admin wanted to go to the trouble of making some new currency, one that could only be used in clan wars, this idea could work very well and help to expand the war aspect of the game. the credits could then go to buying members boosts or armor that would be active for one or all clan wars

mailmeharry2008
03-24-2011, 01:36 AM
we do seem to be quite polar opposites on here lol. if the credit wagers are restricted to only clan leaders there might be a way to work things out. the whole credits thing reminds me strongly of the game mafiamofo however, where the only way to control the abuse is to only allow one account per member/ip adress.

the abuse would happen if there were a clan bank for not only money but credits. mulitple accounts could contribute credits with one "main" account withdrawing them. if admin wanted to go to the trouble of making some new currency, one that could only be used in clan wars, this idea could work very well and help to expand the war aspect of the game. the credits could then go to buying members boosts or armor that would be active for one or all clan wars


Yes, i agree, and another thing that admins could do is simply allow wagering legendary items and introduce more gold purchasable legendaries (little better ones as current ones are just like the worthless items, which do not even deserve to be categorised as legendary, lols.)
:)

Hjbob
03-24-2011, 02:34 AM
it would be hard to limit how many accounts a player can have, i play using my cell phone and can change my ip any time i want. in fact i can run 2 accounts with different ips at the same time using just my 1 phone and change ips as often as i want

mailmeharry2008
03-25-2011, 01:44 AM
it would be hard to limit how many accounts a player can have, i play using my cell phone and can change my ip any time i want. in fact i can run 2 accounts with different ips at the same time using just my 1 phone and change ips as often as i want



Yes, Mobiles assign dynamic ip address to users, and some old PC's connected via modem also assign dynamic ip's but proper Broadband, Triband Fast Internet Connections assign static ip address to it's users.
And limiting accounts per user is not an issue in this game. No rule specifies that. Even i have 2 accounts, and i play accounts of 3 other people also. LOL.
But i don't mind leaking that out, because i don't misuse any of those.