Numnutz if you want to get reply from admin use contact us link from the game,but that option that you want probably will not be avaivable.
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Numnutz if you want to get reply from admin use contact us link from the game,but that option that you want probably will not be avaivable.
I believe we have everything we need for now on this topic. We have made a new list. Once we complete it, we may revisit for more feedback. Of course, we are not guaranteeing that anything below will be added (we will be investigating each, and going from there), but for those interested, this is the list:
Ability to change user's name for credits.
Require confirmation by email of password change.
If a clan war treaty is signed, make it where they cannot go to war again with that clan for x amount of time.
Friends list for sending Private Messages. Ability to add someone to your friends list from their profile.
Same as above, but a block list. If a person is on your block list, they can't send you a message or comment on your profile.
Add a leaderboard and leaderboard rank to player profiles.
As an extension to the above...PvP contest events (KOTH style to begin).
*** A setting that disables clans from Ambush. If they have it on, they can't ambush or be ambushed, and it must not be something you can change and then just change back to attack when you're ready and then again to protect. It has to be something you can change only very rarely. Or maybe have a significant credit cost to change it if there's a major reason for it.
A clan leader should be able to give the privileges of starting and ending wars to officers.
A counter for a rejuv cloak.
Direct damage absorption for armor.
Ability to seach private messages and/or filter them.
Add a small box to the sidebar about recent clan war results so that players can easily see what is happening with wars in the game.
Add the ability for clan alliance - if clans agree, they are added into an alliance within the settings for both clans, and clan wars are not possible between those clans.
Redo clan war points system. It is overly complex and can be problematic. It could be made much more simple, such as a point per kill, with a 2 kills per war limit...or something similar.
*** We are considering making bosses more like raids, where you get rewards based on the amount of damage you do rather than who gets the final kill. This is a very major change. So, we're considering it very carefully. It could be instead an additional type of option. Hunter Noctalis is more likely to get this change for all, being that it is still in beta.
Weekly rewards for top 10 players that did the most quests, top killers, top number of attacks made, and wealthiest. Again, this one may be better suited for HN because of how extreme energy is in Algadon.
Once we get clan wars sorted out, we plan to do something with top clans.
(Items with **** are the ones most in consideration rather than actually being implemented.)
As many of you know, I stepped down from leading my clan because I plan to suit the game completely. And the ONLY reason I am leaving the game is because of open and blatant breaking of the rules about civil communications and people are just saying or doing whatever they want to others and admin you are doing nothing about it. I understand you are busy, but you could make moderators. They're effective and free plus they take much of the load off of you. This would be your best option. If you won't do this, then allow players to ban others from pming them or viewing their profiles. But the site still needs moderators to make sure that rules are enforced. Again it's free and it will save this game that is on a severe downward spiral. I know of several others that are leaving this game because of these same issues, and yet more that are thinking about leaving because of these reasons. Please admin, take enough time out of your busy schedule (I'm sure you are very busy!) to appoint moderators. The site needs them badly.
That's exactly what we're doing... Adding a block list feature.
As for moderators, we will give this some thought. I guess the biggest issue is where to draw the line on what is acceptable and what is not. Of course, different people have different ideas on what they think should be allowed, said, etc...and then there's the steps that should be taken. It is a fighting game, after all, and tempers flare...people get angry...etc.
But what about equality, its no where to be seen, not even in your checklist. LOL :)
There are 2 ways to provide equality either the suggestions provided in MOBILE vs. PC Users thread or the removal of Credits system.
2nd one is a thing that you won't ever do, and the first one is possible, but you are still not interested in it.
The game cannot exist without credits.
As for mobile vs. PC versions, why would that be different? Someone can buy credits on it too. It would not help even with what you're thinking about as far as people being able to click faster. There are always better phones, better connectivity (4G, etc.), and such. Some players will always be able to tap faster than others. With that being said, I am not saying we will never release a mobile only game. It could happen, but I doubt it will be called Algadon.
Many games do exist without credits, for example, www.archbattle.com, but if yours cannot, i won't force it on you.
Yes people may have better connectivity and better phones, but still they will lack functionality to hold the enter button or F5 button (which drastically improves drop rates (self-tested)), as is possible with keyboard, no phone provides that functionality, latest phones are either qwerty or touch phones, but still holding Enter button is not possible in any of them. I am not saying that i have checked all technologies in mobile phones, but being a mobile freak, i have check on most of the technologies and none support what i am speaking about.
So the feature of providing 10x-20x clicks over 1 click for a mobile user is still needed.
Within mobile users the inequality will be marginal only, by connectivity or model of their handsets.
But with PC users inequality is raised to very high extents. For example :- People drain 5 million energy within few minutes but a mobile user, even if he has 4G connectivity will take many hours draining that, so never getting the same drop rate as of PC User.
And just imagine, what a 2G connectivity guy will do, he will took months to drain that much. It's another thing that mobile user can't have that much energy as well, but that's another drawback of your game, which shows inequality.
I do not know of many games that exist without funding, unless it is done as a hobby, with free "workers" for graphics, free servers, maybe open source for development?, etc. There are some games that are supported by ads, but that does not seem to work well at all anymore.
Thanks for the feedback and comments on the other, though.
Thanks to Admin that in some way has answered to put in poll the new functionalities/ new wishes
I will be very happy if any if the ideas in your list will happen, I am part if VIP and fully support VIPs proposal, one minor concern if the war system us upgraded as stated above, what about those players that start a clan, jump a bunch of clans, disband their clan, start another clan, jump the same clans, etc etc
Possible solution for your query @ Grizzly is One idea suggested by Cathaoir which should be implemented for sure and have no drawback at all,
It is having moderators in game who will keep check on troublemakers of the game and will have the authority to impose the temporary ban on such players who causes trouble in any way and report them to Admin and then he himself will put permanent ban/temporary ban, lift ban or whatever admin wishes himself.
I myself have never fully understood the point system. The theory behind it I could see but it never seemed to work as intended and often was taken advantage of.
The biggest problem was level disparity. A single level 1000, if online, could destroy a clan of 10 lvl 200’s. even if they managed to get a kill in they could never hope to get enough to get more points.
If the clan system is being geared away from ambushes the point options can be adjusted more to match. but first the system needs to be more organized to allow points to be more fair
I think a clan ranking system, independent of past wars would be much more suited to restrict as well. A clan of all < 150’s will never have a chance against a much smaller clan that has several 500+ on the staff. So disallow ambushes from occurring in this case at all. Base it on total att/def, total equip att/def or even on the max or average max hits of the clan but set up a system that separates the big boys from the noobs that join a clan so that they can learn the game.
Total max hit . . . . . . . . . . . . . . . . . . clan level
< 250,000 . . . . . . . . . . . . . . . . . . . . . . . 1
250,000- 600,000. . . . . . . . . . . . . . . . . . 2
600,001-1,200,000. . . . . . . . . . . . . . . . . .3
1,200,001-2,000,000. . . . . . . . . . . . . . . . 4
2,000,001-3,000,000. . . . . . . . . . . . . . . . 5
3,000,001-5,000,000. . . . . . . . . . . . . . . . 6
>5,000,000. . . . . . . . . . . . . . . . . . . . . . .7
They may need to be broken down more or added more flexibility to, but a system like this would help with wars tremendously. Make it so that ambush wars could not take place between different levels. Make it so that ambushes cannot be forced upon the same clan by the same attacking clan more than once a week. Of course have the option to turn off ambushes, only being allowed to change it every month+.
Formal wars can take place between any clans but if a lvl 1 clan is being challenged by a level 3 clan, they know what they are getting into. This helps simplify points.
If a player has been online in the last 10 minutes they are worth 2x points
If a player has 2x more kills than deaths from the current clan war, + 10, they are worth 2x points
Any player under level 50 is worth 1 point.
Any player whose max hit is less than 1,000 is worth 1 point
Any player not active in the last 2 weeks is worth 2 points (including those <50 or max hit <1000)
Any player whose max hit is between 1,000-2,000 is worth 2 points
Any player whose max hit is between 2,000-5,000 is worth 3 points
Any player whose max hit is between 5,000-10,000 is worth 4 points
Any player whose max hit is between 10,000-20,000 is worth 5 points
Any player whose max hit is between 20,000- 30,000 is worth 6 points
Any player whose max hit is between 30,000-40,000 is worth 7 points
Any player whose max hit is between 40,000-50,000 is worth 8 points
Any player whose max hit is between 50,000-60,000 is worth 9 points
Any player whose max hit is between 60,000-75,000 is worth 10 points
Any player whose max hit is between 75,000-90,000 is worth 11 points
Any player whose max hit is between 90,000-110,000 is worth 12 points
Any player whose max hit is between 110,000-130,000 is worth 13 points
Any player whose max hit is between 130,000-150,000 is worth 14 points
Any player whose max hit is between 150,000-175,000 is worth 15 points
Any player whose max hit is between 175,000-200,000 is worth 16 points
Any player whose max hit is between 200,000-225,000 is worth 17 points
Any player whose max hit is between 225,000-250,000 is worth 18 points
Any player whose max hit is between 250,000-300,000 is worth 19 points
Any player whose max hit is between 300,000-350,000 is worth 20 points
Any player whose max hit is between 350,000-450,000 is worth 21 points
Any player whose max hit is between 450,000-600,000 is worth 22 points
Any player whose max hit is between 600,000+ is worth 25 points
There might need to be more tiers but I think you get the gist…
Only able to do 1/5 (or less) of damage to a person’s health really was a sore point to many in the war system before. Increase it to ¾ or so, that way it will still take more than one hit but is not such a drag on those with lower energy levels.
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For comments on other clan war related updates.
If you must have a buyout option for switching ambush status make it 10,000+ credits, but since we cannot share credits who will bear the cost? Just the leader? Option for officers?
A lot could be integrated into the clan alliance system. It seems like a good idea at first but could get messy later on, is allowing alliance clans to help in ambush wars, and only ambush wars. Perhaps make it so that only if the aggressed clan has less than ¼ of its members online allow an alliance clan to lend them aid, with suitably adjusted point ratios to account for the possible stronger clan.
Other alliances advantages could be to see each other’s clan discussion areas or at least hints section.
Change the cost of Royal credits. Everything takes some many credits. I can get a game on my ipod for .99 that I can play for months before I get board with it. Here you expect us to buy credits every few months. Since I can not buy anything for $2 or less. I will just play and enjoy the free items. maybe more layers would stay if you can buy 6000 credits for $2 (cost of most items). It would be like a new game, sort of.
"Only able to do 1/5 (or less) of damage to a person’s health really was a sore point to many in the war system before. Increase it to ¾ or so, that way it will still take more than one hit but is not such a drag on those with lower energy levels. "
This is not true. Many players (above lv200) can do 90,000 damage or more, and kill players with 89,999 or less health in one blow. and get full points.
Ask around, lots of lv200 and lv500 players have the attacks in their attack logs. I do not know what the normal damage for the war gods are, mayby their normal damage is 90,000 *5 (or *12, or *30). But they do not have to hit some one 5 times to kill the low levels.
And taking down a war god (with 10 guy or a clan of 1000) should be worth more than 7 points (what you got for the last 20 health).
P.S. I plan to be a war god. One day.
you're not making any sense aries
An easy and important add in that I would personally like is a notification when a profile comment has been posted on the gamers character.As like when we get a pm perhaps named pn (profile notification or pc profile comment)
I agree a game needs funding but believe compared to any other game Ive played your funding price(rcs)is way too expensive.Take for instance the game AdventureQuest serious graphics and even sound.as oppsed to Alagadona and it has a premium just like your game for a one time fee of 14.99 or if your going to use rcs at least allow for poor people that can buy say only 10 to 15 dollar amounts that should give them enough rc to actually make a difference in their character.And why the max lowered to 37 in search is unfair to those without money.
I think a trade system should be added like a player transfer of gold or credits I don't think credits should be added though. I wish that gold can be transferred to players that aren't in your clan.
There are certainly others...some with bigger numbers even. We didn't used to have the highest option there now...it had to be done manually. Anyway, it's about to be changed back to where it was, and $15 option back as it had always been before. We will also have videos you can watch, offers to do, and mobile payments in the near future.
That would be real idea and deal @ admin
Earlier i told you to implement this idea once, asking you to bring the systems that are already implemented in myspace algadon.
in clan wars it is true. unless it has been changed since my last war, no matter what you could only do 20% damage to a player. i could do a few thousand to bosses but it took 5 tries to kill a level 1. normal, out of war attacks do not work the same as in war attacksQuote:
"Only able to do 1/5 (or less) of damage to a person’s health really was a sore point to many in the war system before. Increase it to ¾ or so, that way it will still take more than one hit but is not such a drag on those with lower energy levels. "
This is not true. Many players (above lv200) can do 90,000 damage or more, and kill players with 89,999 or less health in one blow. and get full points.
Ask around, lots of lv200 and lv500 players have the attacks in their attack logs. I do not know what the normal damage for the war gods are, mayby their normal damage is 90,000 *5 (or *12, or *30). But they do not have to hit some one 5 times to kill the low levels.
And taking down a war god (with 10 guy or a clan of 1000) should be worth more than 7 points (what you got for the last 20 health).
P.S. I plan to be a war god. One day.
with the division in clan levels i proposed it is unlikely that there would be anyone able to max 90,000 that would face a clan of lower levels. i am not saying someone couldnt get around the rules and cause havoc but it would keep it to a minimum. someone that can hit 900,000 damage in one hit would exempt his clan from ambushing anyone in the first 2 levels.
the smaller points were following along admins suggestion, they could be toyed with at need but again since stronger players would be battling stronger players it would keep things much more fair. having one player worth 300 while the rest of his clan is worth less then 20 seems much less fair.
allowing the defending clan the possiblity of having an alliance clans aid would also help balance the equation to a much stronger player sneaking into lower clan levels
also - for clans who war with only 10 members and then drop down to 9 so they can't be attacked - have all clan war records erased if a clan has less than 10 members
edit:
and no more delete clan - remake clan - if you delete a clan you are not allowed to make another for a month
of course they could get around that with one of their many alts - unless it is ip restricted
I agree there should be a non clan chat that everyone should be able to go to as it would be something to kill time for players waiting on eng regen. Although I would like to also add that if it will cause a server issue as in speed and such dont do it lol I'm sure everyone had their frustrations with that long enough as it is.
I have to say that an entire game chat does not sound appealing. It would get out of hand quickly, I'm afraid, and resources should not be taken to moderate it. Of course, as others have said, player moderators could be used, but it seems like it would lead to a lot of issues. We may consider it in the future, but it is a very low priority.
Good point. Well as tomb said it would be nice to reset any clans going below 10 members and eliminate pendings with like a limit of 10 mins to negotiate. Because if the war is planned you should have everything figured out before going into negotiations. Also I have been seeing some clans doing fake wars to raise rank quite a bit lately that also needs to be handled in some fashion.
Concept of Prescheduling of wars agreed upon by leaders, is the best solution for keeping wars fair and square.
Cathaoir suggests the following :-
I think points should be done away with and kills should be all that matter. Then you shouldn't be able to attack a clan whose average level was more than say...100 levels below your clans, and there should be different clan size divisions, like division A has 10-30 division B 31-60 etc. So that huge clans couldn't ambush little ones and vice versa. That would do away with clans lead by trolls like b00m and trolls like PB. Two very different types of war trolls. Lol.
(I (Harinder) am posting his thinkings, as he is still unable to post in forums, don't know why, maybe he got really old handset of mobile.)
Great Cathy and yours thinking are so matching, lol :)
You should make alliances, groups smaller than clans. They dont make wars,but they protect each other and help.
Another thing is trading items. I wish i could trade items. Its a good thing,because it will allow trading without gold. Also there should be a gold trading without clan.
Here is also a litle idea! For holidays you should make an 'easter hunt'. You make a little link randomly on a random page. So the players who finds the link gets e.g. 100 credits... Then another link creates randomly. This contest would be good for this christmas!
These are my ideas for now,ill think of more!
Trading items is not going to happen. Gold without a clan either...that's one of the reasons to be in a clan. I do like the hunt idea, though. Will keep that in mind.
I think there should be a wider variety of Premium classes as there are more non premium than premium. I just find it kind of boring seeing everyone as the same classes since there are only 4 choices Mage, Warrior Angel, Warrior Angel, and Mystical Warrior. Or set it up where classes are unlocked at certain level intervals. Like say Level 1275 and up upgrade since golden dragon gives a massive power change ex. Mage-Arch Mage, Warrior Angel- Demi God, etc.... And default stats upgrade as a result of accomplishment say default regin of 50 instead of 8 and gold like 1,000,000 instead etc... Although just a variety without stat change would even be a great improvement
I like this idea.Admin should consider some new unique classes. :)
Character classes idea - Would have been good, if it may have made difference, but as we know there is no differences in premium classes, so nothing good will happen by this feature.
I like the idea from pegasus ..true ..isn't it great having different character class ??being unique that you know or are not the same with the others ?? The ability to change classes in a way like a clan does is a very cool idea. (this issue reminds me of the character classes added by the exploit users about a year ago. Lol)