For a long time have i been wondering why some of the games races are totally unbalanced compared to others. Its a shame that there are these unbalanced races, since you will never see a higher level character playing as one.

Therefore, i got the idea of adding hitpoint balancing to the races as well. For instance, one race who has lower energy / energy regen gets much higher hitpoints per level, for instance 10 instead of 5, and probably a higher regen aswell.

Also, for races such as the merchant, where it makes little sense that they have either high energy or hitpoints, provide atleast a big increase in gold income? The income i see on the races at the moment is very low, compared to what you earn for just one attack on another player your level, if they have a reasonable amount of gold on them. Maybe make gold income level-wise aswell? So that a race that normally gets 1 gold / 5 minutes gets 200 gold if that character is level 200?

Hope you could use my ideas.